![]() ![]() They will stun or put hexes on each other on occasion but it is still one of the most difficult fights for me at this time. Because unfortunately you do fight all the Giants at one time though not of their own volition. It took me and a random person from the cue almost an hour and a few trips to the Games area to refill our potions to get through. And by gods is Nastrond a real pain in the ice cubes with just two people as many of the Elite/Boss enemies are four at a time and use a lot of wards and charms to really ruin your spells. The final area is underneath Grandmother Raven’s Tree Nastrond. Mostly likely because they have the budget and recourses to do this now. This is something that is of note when looking at worlds designed after Dragonspyre. Also each area has a unique design as opposed to just swapping color pallets and adding maybe a few extra things. And yes the game has each area named after the giant that has territory over it with lund/land added onto it. A little note here maybe I am overthinking it, but I’ve noticed that each of the four lands has something of a seasonal theme to it even if there is still pieces of snow and ice everywhere Vestrilund (spring), Austrilund (summer), Nordrilund (fall), Sudrilund (winter). Some take a bit of time to do while others are very easy (it’s their underlings that give you more trouble than the giants). Each giant gives you different tasks to perform before they give you their seal. However, they are not just going to hand it over to you. They like their freedom and if their father got loose it would destroy their own little tyrannical empires. Funny enough they do seem to know exactly why you’re here and aren’t necessarily looking for a fight. The four sons Nordri, Audri, Vestri, and Sudri, are giants who rule/terrorize four quadrants of Wintertusk. ![]()
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